I’ve been focusing on Dark Age of course, which is based on GIST, but variants and removed systems from the development of Dark Age go into GIST for posterity...
Over 1200 changes (20+ new pages), including: Inclusion of Stat abbreviations in the main table A grid of possible Specialty intersections between Attributes an...
Over 1000 changes (20+ new pages), including: Additional martial techniques (003) A break down of how vocations (025) are classified and guidelines for creating...
I am working on a game called Dark Age, with a release planned for Dec/Jan! Official announcement soon! Any of its base rules which are not already part of GIST...
Over 300 new changes, including: Additional Defence and Armor options Resolving some inline fixmes and moving variant rules into new sections Tables of probabil...
Over 1,800 lines changed/added, including: A comparison of different types of dice mechanics A section on late-game balancing to address a concern posed to me v...
Over 2,500 lines changed/added, including: nearly 30 pages new of discussion and analysis to the Proposals document summaries of several other game systems’ f...