Proposals Updated (2024-10-28)


Over 1000 changes (20+ new pages), including:

  • Additional martial techniques (003)
  • A break down of how vocations (025) are classified and guidelines for creating new ones
  • A discussion on ethos (026) mechanics compared to alignment systems
  • Consequences for mind transfers into inadequate containers as an extension of Coordination damage (033)
  • Social (042) checks and different strategies to use for persuasion
  • Four more alternatives for assigning starting (048) stats
  • The “Boons & Consequences” alternate rule for degrees of success (051), a much simplified version of this was used for Heart of the Machine’s “tactics” system
  • Fleshed out the techniques-in-training (055) ruleset
  • Several alternate rules are accompanied by support requirements, added complexity, and difficulty estimates
  • An outline of different character archetypes (057) and tactical roles which will be used to help guide character creation
  • A combined Side Effect/Condition (060) rule, a simplified variant was used for Heart of the Machine
  • Rules for the optional damage type (077) system
  • Discovered some duplicate chapters, which was cleared up
  • Dedicated section for movement (088), including a compilation of world records of different types (from track to mountain climbing) and how GIST’s stats can be used to easily generate these ranges
  • A new section for rounds/turns (089) so there is a single place to look to
  • A new section for the broad category of “abilities” (090) to tie together techniques, traits, tactics, and other actions under a single rule to reduce duplication and improve clarity
  • A new section for the broad category of “damage” (091) to tie together the different damage proposals, includes multiple variant rules and connections to other proposals
  • A new section for grid combat (092) for miniatures and VTT tactical play
  • A new section for the broad category of “addon systems” (093) to manage how optional rule modules are classified into addons and variants
  • A new section for “character exits” (094) to better define how and why characters leave a narrative, which seems simple, but in practice with a group can cause a lot of confusion, it presents a variety of ways to handle these scenarios
  • A new section for the broad category of “stats” (095) to group together attributes (001), skills (037), and derived stats (046) officially under one umbrella term with historical context and usage

Files

2024-10-28 GIST Proposals.pdf

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